TECHNICAL & OPERATIONAL DIRECTOR

Vladimir
Alyamkin

game engines·ML infrastructure
building tech since 2004

Engineer turned technical director. Twenty years in game tech: engine internals, shipped titles, backend and build infrastructure — and the teams behind them.

These days I run technology and operations: ML infrastructure, distributed GPU computing, LLM-based systems — and keep game tech close.

years of tooling released as open source — github.com/ufna →
2004–11 from engine internals and custom physics to first shipped titles
2011–16 a string of mobile and PC titles across genres; speaking publicly since 2011
2016–21 technical lead → director on large-scale mobile production — 1M+ DAU live ops, CI/CD and build infrastructure
2021+ technology & operations direction: ML infrastructure, distributed GPU computing, LLM systems
··· and a good deal more that stays off the record — NDA

Epic Games Lifetime Contribution Award

Recognized by Epic Games for outstanding contributions to the Unreal Engine community and ecosystem.

2018
Crystal award trophy at the UE4 White Nights gala dinner UE4 White Nights gala dinner hall
2023

Unreal Engine Networking: You're Doing It Wrong

MY.GAMES Gamedev Meetup — Belgrade, Serbia

watch ↗
2021

Casual Mobile Games on Unreal Engine 4

DevGAMM 2021 — Moscow

watch ↗
2020

CI/CD Infrastructure for Efficient Mobile Game Development

Unreal Fest Online 2020

watch ↗
2019

Machine Learning for Game Projects in UE4

Unreal Day Moscow 2019

2019

Developer's Starter Kit for Unreal Engine 4

DevGAMM 2019 — Moscow

watch ↗
all 38 talks →
Engines & runtime from custom physics to engine internals — whatever the project runs on
Backend & live ops services, data, release pipelines and observability at millions-DAU scale
ML systems training and inference infrastructure, distributed GPU compute, LLM products
Operations planning, budgets, production pipelines and partner management
Teams & process hiring, mentoring, engineering culture and technology strategy
telegram t.me/ufnah