01 / PROFILE
Engineer turned technical director. Twenty years in game tech: engine internals, shipped titles, backend and build infrastructure — and the teams behind them.
These days I run technology and operations: ML infrastructure, distributed GPU computing, LLM-based systems — and keep game tech close.
▸ years of tooling released as open source — github.com/ufna →02 / TRACK RECORD
2004–11
from engine internals and custom physics to first shipped titles
2011–16
a string of mobile and PC titles across genres; speaking publicly since 2011
2016–21
technical lead → director on large-scale mobile production — 1M+ DAU live ops, CI/CD and build infrastructure
2021+
technology & operations direction: ML infrastructure, distributed GPU computing, LLM systems
···
and a good deal more that stays off the record — NDA
03 / RECOGNITION
Epic Games Lifetime Contribution Award
Recognized by Epic Games for outstanding contributions to the Unreal Engine community and ecosystem.
2018
04 / TALKS
2023
watch ↗
Unreal Engine Networking: You're Doing It Wrong
MY.GAMES Gamedev Meetup — Belgrade, Serbia
2019
Machine Learning for Game Projects in UE4
Unreal Day Moscow 2019
05 / SCOPE
Engines & runtime
from custom physics to engine internals — whatever the project runs on
Backend & live ops
services, data, release pipelines and observability at millions-DAU scale
ML systems
training and inference infrastructure, distributed GPU compute, LLM products
Operations
planning, budgets, production pipelines and partner management
Teams & process
hiring, mentoring, engineering culture and technology strategy
06 / CONTACT
email
ufna@ufna.dev
telegram
t.me/ufnah